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Looks great but I had to switch to Unreal - any chance you could have a look at it and simplify the import? I wouldn't mind paying extra to save some time T_T

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Hey there!
It should import fine, just drag the fbx to the project files like normal and if you want the pixelated look double click the png and change the texture filter to nearest:




If you need any assistance besides that let me know

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It's that "should" that's been my wrongest assumption when importing FBX sets in Unreal 5.3 😂 (and that's after working in Unity/gamedev for a decade).
I'll give it a go ^^

I say should because I only tested on Unreal 4, I can't say for sure xD

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Thank you!

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The textures don't seem to work in Unreal Engine, any way to make sure the correct texture is applied to the correct static mesh?

Hi, all the models use the same texture atlas, you just need to use each model's UV map and you're good to go, try importing it to Blender so you can visualize it better.

how do i use each model's uv map?

They come with each model's data the UV map is stored as part of the FBX file

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Everything appears very bright for some reason, it might be because i'm using PSXFX, but i'm not sure, i think this is why I was confused. THe UV's are being applied correctly, the textures are just brighter than in the texture file.

Not sure too, but maybe, that's very weird

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This may help you https://itch.io/post/4700055
I wish I could do more but my current PC doesn't support Unreal :/